By all accounts it's treated as a melee physical spell, but it has an unusually long range. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. Choco Trishot. If you're still subbing Ninja, level 74 is also when you gain access to Utsusemi: Ni. /NIN: Many people are already seen Ninja as a viable subjob. With your ally opening skillchains, you can close ones that you normally couldnt with only a sword. If you notice that's the case, it's a good time to set this. With the item still in your inventory, go into the center of the pool. Other noteworthy spells: Feather Barrier (Giant Birds - inexpensive evasion bonus), Radiant Breath (Wyverns - spell trigger in Abyssea), Filamented Hold (Mites - area slow, contributes towards Clear Mind). With BST subbed, I can charm another EP mob to do the fighting, and just wait, not taking any damage myself. I've seen strong arguments for going full-out into the recast timers and other strong arguments for going full-out into the potency and accuracy. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. FINAL /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. Awesome awesome awesome! Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. A useful support job for a Blue Mage trying to learn spells. Dancer and Summoner get a few nice boosts as well. Level 32 debuts Chaotic Eye (Couerls), a single-target gaze (enemy has to be facing your direction) spell which silences the enemy. Level: 1 Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. 10/10. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. I agree. Here's a table below of these spells and the in-game descriptions of their effects. Elvaans can use gear to raise INT so every magical spell lands as well. Not to mention Aspir Samba, which can drain an enemy's MP every hit, assuming it has any. Keep your dex high to improve your malee as well as have +ACC gear. With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. Blue Mage is a very interesting job in that it doesnt get a, Spells. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. You gain your second ability at level 40: Chain Affinity! Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. An underused support job for many jobs. I tend to think more defensively and attempt to keep an above average level of damage as well. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Skill Calculator. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. This is a huge milestone! Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. I did notice you were missing a Blue Magic Skill set for buffs and such. I will work on adding any information I link to as its own article, with credit given to the original author. One of the best support jobs in the game for any Blue Mage Lv.60 or higher. Your spells are limited not only by your MP and level, but by "Set Points". Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. He also stated that no addition Job Traits or noticable change to Chain Affinity was present. Death Scissors (Scorpions) is a standout spell at level 60 as well. Q: How do I learn Blue Magic? Cast: Instant The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. Since we are limited by the amount of MP we recover, Sneak Attack really helps to stretch out your MP by allowing you to do more damage with less MP. This also means you may use it in sequence for a skillchain! Also Widescan is a useful feature of the job, especially when trying to weed-out monsters for learning spells or camping notorious monsters. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Be sure to include your name and Blue Mage level. When you use the addon to equip a certain set a timers-based timer is displayed to let you know when your spells are ready. After this you've got some pretty significant levels ahead. Subject gains Reraise, Float, and Haste status. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. If for any reason you fail, you may try again the next in-game day for 1000 gil. You can close it with Power Attack or Sprout Smack, or later on with a few other options. Use it wisely! For Physical Blue Magic, macro in Strength and Dexterity. Scholar as a support job gives the Blue Mage some curing power as well as relatively decent dark arts power. It can end up deadly for a person in an NM or Sky fight. Level 38 Blue Mage Tanking Experience: The experiences of a level 38 Blue Mage tanking. A: To set Blue Magic, open your main menu. Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. This is simply to increase your support role should you want it. awesome job, this is what this website used to be about before pictures of unicorns and stuff took over! This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. And strangely enough, your healing Blue Magic spells are affected by Healing Magic Skill, which can be raised to a "B+" with Light Arts. Now select the "Set" option below Manuel sort. This includes useful magic spells that can play the part of your magical Blue Magic. This area will be for threads and information on Physical Blue Magic and how they can be boosted. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable. and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. Recast: 0:02:00 At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. Standing always strong are the indomitable Galka. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. What I found odd was that Wild Oats stacked while Feather Storm did not. For a long time this was it: the highest level in the game. Be sure you're trying to learn the spell from the correct monster family. You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). Race-specific gear is some of the best equipment you can have on hand for Blue Mage. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. Ofcourse, with my setup i don't have +66 str, i think i only have +30 ish in TP gear, +55 or so in cannonball gear, but i have not sacrificed anything for my /THF, i only use it as a benefit. One can effectively give each mage a much greater MP recovered while healing, and all of the front-line fighters extra attack, extra accuracy, or extra some other stuff if you do want to. When you hit level 99 and you don't have any more pressing merits to dump, try to maximize your "Merit Capacity". There are some I haven't seen (and haven't gotten other Blue Mages to say they've seen). How to unlock the Blue Mage in FFXIV To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. Samurai provides its user with a ton of TP. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. Probably the best choice for the average Blue Mage between levels 1 and 29. Around level 40 you start getting good one-shot physical spells such as Sickle Slash and Mandibular Bite. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. MP Drainkiss (Leeches) at level 42 is fun to use. You'll see this guide split into two primary sections, a basics overview to get you up and running, and (soon) an advanced topics section that will delve into some of the nuances that make the class a challenge to play at the highest tier. Level 69 brings with it Store TP. If that isnt enough, high intelligence also means even higher magical spell potency. Such as Trick Attack + Frenetic Rip is great for placing a good dollop of hate on the tank. Fast Blade to Foot Kick will create Detonation, and then Queasyshroom will create Gravitation! It might even be in your best interest to not use a Dedication item (Emperor Band, etc.) I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. Physical Blue Magic skills are based off of your weapon skill. Accuracy Bonus is a nice bonus, giving yourself +10 accuracy from 20-59 and +22 accuracy from 60-75, but generally not good enough to be all that useful. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. This support job adds a lot more of a support-role to your job. Elemental Staves will also help Blue Magic. On top of this, White Mage adds a fair bit of MP into the mix. This makes it a lot less dangerous to use in a crowd of enemies. However, any change at any time will lock you out of using your spells for 60 seconds, so it's best to prepare them in advance. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. Thatsaid, i would never, ever show up for a merit party as /THF. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. The actual melee boosts from Red Mage are only stat boosts. OMG this is the best post I've ever seen. That said, some excellent spell options make an appearance in most Blue Mage builds. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. With these buffs, I add a few spells to keep my opponent from hitting me. I find a Blue Mage a fun job to play and I would like to see more jobs like that in the game, like the Mime (in old games you could equip the exlusive skills of other party members), or Beastmaster that would work like summoner but instead of primals, you would summon monsters in your control. It's one of the better physical-damage spells, and imposes a halfway-decent poison to its target. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Blue Mage Solo Skillchains. With a molasses-slow 90-second recast timer, you might as well wait the other half-minute and just combine it with Burst Affinity. These abilties can provide useful status effects and cause damage to help with your tanking. It's not critical until you've got the gear for it, but once you start accessorising for it, you can keep yourself from running dry fairly reliably. Please note that race is the absolute last thing you should worry about when picking a job. Level 16 brings with it both Healing Breeze (Dhalmel) and Sheep Song (Sheep), which can be learned from enemies fought around this level. Recast: 0:02:00 There's a lot of spells. At level 72 you can finally set Fast Cast. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. Not only does it affect almost every single thing you do, it gives you the opportunities to learn spells even earlier. Remember that you can always add individual items or even full equipment sets to your macros. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. Table: 8th-Level Blue Mage Spells. Just make sure to check if the mithra has a tail in the front. This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. The hardest part was NOT killing it. Choco Halo. Also unusual is its secondary modifier of Defense. But if you have a group of people you can really shine. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. While I don't expect every BLU to have the same, the least should be around 8% TA and 23% DA. The unrivaled intelligence of the Tarutaru makes a Blue Mage's "magical" blue magic hurt that much more, which is all the more noticeable when you start blasting whole hordes of enemies at once. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). A lot of other spells wont work very well due to low skill. The Blue Mage could use the ability all by himself at a small cost of magic. It's around this point that Blue Mage starts to transition from tedious to straight fun. One game day must pass, and then trade Waoud the item. In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. Layout By: Chrisjander (Ifrit) See also: Blue Renkei Pollen will help you to reduce the burden of your party's healer as well. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). Another is that it will increase the TP modifier of spells to around 350%, allowing all spells to become far more effective. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. While not necessary, it will speed up the party and allow you to use your MP as you feel fit. Make sure to have Sneak and Invisible active if you think you'll need it, then run forward into the first large room and hop down a small cliff. Nothing slows things down like an enemy with a potent self-buff. ), Saline Coat (Xzomit - enormous reduction of magic damage that can be combined with Diffusion for your teammates), Temporal Shift (Hpemde - reliable area stun that also contributes to Attack Bonus), Exuviation (Wamoura - self-target Erase with a small HP recovery attached), Vertical Cleave (Euvhi - inexpensive heavy damage and can close a Darkness skillchain). For a more indepth look, view one of the threads under A02: Blue Mage Spells. Level 72 also brings Disseverment from Aerns in Lumoria. The blue mage has earned its reputation in Final Fantasy XI as arguably the game's most versatile and complex job. Its a great weapon and youll surely use it for a few levels at least. For those Blue Mages who just like a ton of damage out of both physical attacks and physical spells. The handwear at level 56 are critical, as they're the only thing in the game that will assist you in learning blue magic. In addition to White Mage, subbing Warrior becomes a viable choice at level 10. Dark Knight also has a number of spells, albeit generally useless. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. Scholar also provides a wicked job ability for when you hit Lv.70 called Sublimation. If you want to tank in the earlier levels, youll have to sub Warrior. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). This means you always hit and your spells will land. Also, Monks high vitality will also generate more damage through vitality-based spells. Congratuations! You can also learn both Cocoon (Crawlers) and Metallic Body (Crabs) all in the same zone. But wait, there's more! From an observational standpoint both of these subs are the top two used and are situational depending on your tastes with how you play the job. An illustrated guide to hunting Blue Magic Spells This section is a slight tutorial on how the Blue Magic works and what the different icons beside the Blue Magic names mean. I was able to solo from level 15 to 16 resting for MP only one time with this method. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. Due to its incredibly high vitality and HP, subbing Monk can actually benefit your spells as well as your survivability. If this list isn't correct, I will add my own list under this section. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. Nasomi Community FFXI Server Board index International Jobs Blue Mage. However, if you really like the whole support role in the party, this may be a decent option. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. If you'd rather use Savage Blade, you can use Disseverment to close Distortion instead. Chances are it will have a ton of TP and you will be able to get it to use at least one attack. The Blue Mage is almost like a separate entity within the game of Final Fantasy 14 a fun side dish, not the main course. This latter strategy is only really useful if your fights tend to be a few minutes long and assuming you dont have a Corsair in the party already. /BRD: Bard is a nice subjob to have at low levels. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. You may now also add Thief to your list of fun (if a bit niche) support job options. You wont get ailment-removal spells and you wont get Curaga. Worm bane by Amanoj: This thread is a tale of a Blue Mage's quick leveling. A "blue jewel found at the bank of a certain river" refers to the Siren's Tear, which may be found just outside of Port Bastok in North Gustaberg. Much of it is useful until very high levels, so it's a good thing to pick up. The same holds true for all "magical" Blue Magic. Magical Blue Magic is based on Blue Magic skill and the Mind or Intelligence stat. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. Give the man a sticky for this thread please! White Mage is an incredibly useful subjob from the early levels (even with Pollen,) as you benefit not only from Cure, but Protect starting from level 14. In these early levels, expect your level-ups to quickly exceed your spell acquisition. One or two extra job traits and spells, plus the bonus stats they provide. I'm working with others to try to get the rest of the information. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. The Magic Point boost from Red Mage is smaller than that of the other mages, but it will increase your melee stats. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. Level 50 unlocks a lot of power in a lot of different support jobs. Or intelligence stat or intelligence stat may finally switch to earning merit Points after speaking with the item still your! Level 42 is fun to use at least for when you hit Lv.70 called Sublimation fighting Easy Weak... Interesting job in that it will speed up the party and allow you to at. 40 you start getting good one-shot physical spells individual items or even full equipment to. 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